![]() For every post about the communist Council Republic as the S-Tier government, there's another about how minimum wages and welfare shattered a nation's balance sheet, or how a Monarchist, Colonialist Police State can maximize the economic power of a home country at the cost of impoverished colonial subjects. Mikael AnderssonĪt the same time, it's not like successful communism is incredibly easy to implement. One other thing to keep in mind is that while Victoria 3 is an ambitious simulation, it is not a complete simulation. This in turn means more stability for your industries, reduced needs for welfare payments, greater tax revenues, and so on." Andersson explains: "This means no more private investments, but the increased population wealth means more demand is placed on the manufactured goods you're also producing, and less on the exotic luxuries and fine art the mega-wealthy used to spend their excess cash on. It means distributing wealth more equally, and on more immediate and practical concerns. The late-game Council Republic government, an arrangement of workers electing representatives to ever-higher councils, forces working-class ownership of factories and farms. Which leads to incredibly funny posts like " Current Communist meta is overpowered" and " Damn this game made me value subsidies and welfare irl." Coupled with certain liberal reforms, which both capitalists and communists in the game support, society is not just more stable but economically stronger. In short, a powerful working class under a worker-owned model producing, consuming, and exporting staple goods raises the prices of, and therefore wages of, everyone involved in key industries like food and construction. But if you focus your economy around domestic manufacture and exports of staple consumer goods in highly productive, technologically advanced factories, your lower classes will thrive, become empowered, and assert their rights to democracy, living wages, and humanitarian policies." This also empowers the industrialists who want the country's laws configured in a liberal way to assure those profits and their position in society. If you emphasize the profits of your capitalist class by importing cheap raw resources from foreign colonies, your private investments will be strong, letting you balloon your manufacturing industry. ![]() ![]() "They in turn shape the political thought in that country and influence it to develop in certain directions. The way you choose to shape and organize your economy influences the conditions of the individuals participating in that economy," said Andersson. "It's no secret that Victoria 3 is in many ways the Historical Materialism Simulator. ![]()
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