![]() The fantasy like setting for your adventure is one you would have encountered before with a peaceful land being thrown into chaos after the loss of their king and struggle on the knife’s edge of survival. You are tasked with stepping up and embarking on a journey to free him from evils hand and in turn restore the order and prosperity that the game world has grown accustomed. Players in Crowntakers will start on the easy mode in the game (you’ll thank the game later) which allows you to carry over experience from game to game while also being able to skip the bosses at the end of each level and is tuned in this matter to allow you to have a constant sense of progress and engage with all the game mechanics before attempting to do it in a fully rouge-lite manner if you are so inclined. ![]() Each adventure starts at your house with players taking control of their swordsmen hero which creates your basic foundation from which all adventures will grow. To navigate the game world of Crowntakers you’ll find it is split hexagonal shapes which can create multiple paths to the end of the level at which point you’ll fight a boss and move onto the next stage. Each of these maps are randomly generated each game to give Crowntakers that level of randomness that ensures countless playthroughs and corresponding challenges.Įach of these hexagonal locations on the map will be populated with an event be it a town (with merchant and blacksmith), enemy, cave, cottages or a host of other special events that require player interaction and decision making. For many of these events though players have the option to avoid them completely or make choices that may impact on the outcome which creates that familiar risk and reward of similarly themed games. Taking additional risk early can often pay off in Crowntakers with it either ending a potentially doomed run anyway early or by boosting your power significantly so you have a strong chance of finishing that run.įor the events that involve combat the hero and any mercenaries that you’ve hired will be placed on a hexagonal battle screen with your enemies (such as wolves and bears in the early stages) where a turn based tactical battle begins. Zoe pwns all.In these battles each of your allies will have two turns (with kills recovering a turn) that you can use to move, attack and activate skills unique to that character with the ultimate objective to dispatch any enemy tiles while minimising the losses of your own units. Pro tip: If you think the game gives you unwinnable random battle locations stick with the tier 1 main hero, he can switch your guys where they need to be. Maybe they can add a princess mode with saving. I hope they dont change a thing before more true roguelike fans discover this little gem as is. Apparently the devs are listening to the first wave of baby players that this game is too hard and/or too frustrating. ![]() I havent had a game scratch a certain itch since FTL and pixel dungeon and this game managed that flawlessly. ![]() This game is still a perfect 10 to me though. Cause sometimes life doesnt work out the way you wanted perfectly either. ![]() The music might start to skip if you leave the game paused for awhile then come back, there are sometimes locked chests in the first world before you get a chance to get a lock pick, sometimes the random starting locations in battles may screw you over completely. The music might If you can handle the loss of everything you have achieved in a play through just like with FTL then this game is for you. If you can handle the loss of everything you have achieved in a play through just like with FTL then this game is for you. ![]()
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